Why I can't change a bool twice?

I actually have two questions. First of all, I have simple code public float changeTime; public float changeTimeStart; public bool reversed; public float nope; void Update(){ change (); } void start(){ changeTime = Time.time + changeTimeStart; reve...
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2017-11-04 16:11 (1) Answers

Unity Modify startup screen resolutions

Is it possible to remove some of the resolutions from the Unity startup menu, and if so, how? I want to do this because my game doesn't work on all of the resolutions that unity gives the user access to. For example, on this picture I would want to ...
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2017-11-04 11:11 (1) Answers

RawImage rotation doesn't match screen rotation

In my project, I use this free QR code reader Unity Package, which uses RawImage to show video stream from the camera when the application is launched. When I open my application, if my iPhone is in vertical (portrait) position, everything is fine...
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2017-10-30 20:10 (0) Answers

How to save and load game data in Unity?

When user close the Game, and gain when open the game it should start from the where user left previously without clicking ant button. I have searched a lot but can not find the proper solution. How to achieve this is Unity. Thanks in advance.... ...
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2017-10-27 07:10 (0) Answers

Grab Label Value from XML

Background This is my small XML file I made online. <?xml version="1.0"?> <movement> <skill id = "2"> <cooldown>5</cooldown> </skill> <skill id = "3"> <cooldown>10</cool...
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2017-10-17 23:10 (3) Answers

ARKit and Vuforia - marker recognition

I'm working on an iOS app, I need to recognize a marker (most likely it will be QR code) and place some 3D content over it using ARKit. I was thinking about a combination of Vuforia and ARKit. Is it possible to use Vuforia only to recognize the mar...
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2017-10-16 02:10 (1) Answers

Keeping track of elapsed time C#/Unity

I'm creating a rhythm game in C# and Unity, and I haven't been able to find a direct correlation between the problems some of my players are having and their hardware but some of them are having problems with the gameplay gradually desyncing from the...
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2017-10-15 11:10 (1) Answers

Unity 3D "automatic" lip syncing?

I'm new in Unity 3d, And developing one App. In that there is features of "automatic" lip syncing. I'm following below tutorial http://answers.unity3d.com/questions/139323/any-way-of-quotautomaticquot-lip-syncing.html And look at below ...
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2017-10-12 14:10 (1) Answers

Not seeing my builds in itunes connect

I am trying to update my app to the app store. I am able to successfully build it (I see the green check mark that says "submission successful") but I do not see the plus button to add my build online. Any help with recognizing where my issue could b...
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2017-10-06 09:10 (1) Answers

Yarnspinner: saving and loading dialogue state

My team is using Yarnspinner in Unity to create a text-based game, visual novel style. It works pretty much perfectly, but we're having trouble figuring out how to save and load the dialogue state in the game. It doesn't seem that saving the game sta...
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2017-09-29 21:09 (0) Answers

creating ability objects in Unity

when choosing a character I currently have a base class abstract class CharacterClass { public abstract void AbilityOne(); public abstract void AbilityTwo(); } And my characters derive from this class class Warrior : Char...
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2017-09-27 10:09 (2) Answers

Unity item database in XML

Im trying to create a item database for my game. I want it to contain all the items in game (weapons, consumables, armors, etc). But I want them all to inherit from a parent class called item. All the examples I have seen use a single item class and ...
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2017-09-24 18:09 (2) Answers

How to save a list of items in Unity?

I don't know how to save a List<T> of items I have and the inventory script and the database items script. I want to save the items that I have in my inventory but I don't know how. I try to create a class and make an Update() function but id d...
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2017-09-22 16:09 (2) Answers

how to use Swift Framework In Unity?

I'm trying to use an iOS native framework inside Unity, but I don't know how. Inside my C# script, I call a native function like this : [DllImport ("__Internal")] private static extern void framework_hello(); void Start () { framew...
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2017-09-18 11:09 (0) Answers

Updating git from a version without .git history

My collaborator is having trouble with git and we have decided to work on our unity project through unity collab. I however, push milestones to bitbucket (git) to keep track of things. My collaborator's version is synched through unity (not the ....
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2017-09-01 06:09 (1) Answers