Unable to sign iOS app built with unity

More than a week ago i finished coding my application on unity and i tested it only on android and everything works good. I read every tutorial on unity website and i watched every video on youtube but I still have many issues on testing my app on iO...
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2017-01-15 17:01 (0) Answers

Unity iOS Build size is way big

Currently I'm on the verge of making a 2D puzzle game for iOS. When I zip my project it's size become 16MB approximately. When I build it in xcode the project size become 780MB and when I archive it then it becomes 1.5GB. But the real problem begin...
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2017-01-15 07:01 (1) Answers

Unity (C#) -> Kotlin <- Coroutines

I'm experimenting with Kotlin for the first time and would love some help. What the code below does is pause execution of the current function without sleeping the executing thread. The pause is based on the amount of time provided. The function wor...
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2017-01-07 11:01 (1) Answers

Incrementing euler angels. Bad documentation?

I'm a bit confused about some documentation for Unity pertaining to Euler angles. I just want to know if I'm not understanding a difference, or the sample does not follow the best practice. The documentation here: https://docs.unity3d.com/ScriptRefer...
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2017-01-06 06:01 (2) Answers

Saving data in Unity

The game is an open world game where you can walk and drive around with different vehicles and place structures on the ground. Because the world is huge I want player and different vehicles/structures to stay where they were left. For this reason I n...
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2017-01-03 23:01 (1) Answers

Writing a Unity Git Ignore File

I am new to Subversion with Unity and want to start a little Rpg with two other developers. I know you can create a Gitignore-File on https://www.gitignore.io/ but i really don't know if just passing in "Unity" is correct. We use Tortoise Git and j...
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2016-12-21 10:12 (2) Answers

Why Unity3d failed importing jar plugin?

I have a small Unity3d project to integrate JAR with it. My (simplified) java class in Android Studio library project is like below code: package com.playsqreen.library.api; ... imports ... public class PlaysreenAPI { private static Playscree...
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2016-12-09 05:12 (2) Answers

JSON FX results not working for Xcode

I have an application that has extensively used server calls and i used jsonfx to parse the results and when i build the project from unity and run it on my mac it says (Filename: currently not available on il2cpp Line: -1) and application does no...
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2016-12-06 07:12 (1) Answers

unity and ios - get user's phone number

I am building a game for ios on unity3d, and I want to know how downloaded the game so I want to get permissions to the user's iphone, and get the phone number of the user and send it back to me. I want the user's phone number or the user's IMEI num...
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2016-11-30 13:11 (3) Answers

Do not know how to use coroutines in Unity3D

In Unity3D, this is my code: void ActivateBuff1(){ gun.equippedGun.msPerShot /= 2; gun.equippedGun.shotsLeftInMag += 10; StartCoroutine (WaitRage ()); } void ActivateBuff2(){ player.speedModifier *= 1.5f; StartCoroutine (WaitSpe...
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2016-11-24 19:11 (2) Answers

Delete node/group of elements in XML file

It's Solve -The code below works, however for Question that had already been saved in the XML file does not work, only for those that are saved during the execution of the application.- The problem is that the Title string is not being sent. Title...
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2016-11-20 16:11 (2) Answers

How to make distance meter in unity3d

I am trying to make a distance meter. But I am not getting what I wanted. so I uploaded a picture. I want curved distance but I am getting straight something like displacement. Here is my Code: using UnityEngine; using System.Collections; using ...
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2016-11-05 13:11 (1) Answers

Cannot Attach MonoDevelop 5.9.6 to iOS 9.3.5

iOS device is not showing in Attach to Process window after following the instructions on Unity website for attaching MonoDevelop debugger to iOS. build & run, wait for app to start on device, stop xCode, open app on device, ensure device and com...
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2016-11-05 13:11 (0) Answers

Are Unity VectorN variables recalculated?

Unity allows access to vector.magnitude/sqrMagnitude/normalized values through a read only variable and I am unsure if its a c# feature or a unity thing. However I would like to know if I use it multiple times without changing the vector will it reco...
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2016-11-01 15:11 (1) Answers

Unity 5.4.2: get file from iOS to Mac/PC

I have created an AR application in Unity and Vuforia. I am collecting data in the app as to how often users press a certain key etc. (this is a small Uni project). This is being logged to a text file using the following code: public void LogTime (s...
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2016-10-29 17:10 (0) Answers

Unity - shadows not showing up on iPhone?

Alright, Im pretty new to unity and have asked on there but I cant figure out why this is happening - my realtime shadows show up perfectly in the Untiy editor but not on iPhone when actually deployed. I look at http://answers.unity3d.com/questions...
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2016-10-23 17:10 (0) Answers

Unity Playerprefs Loading if update app?

I'm a bit new to Unity, so can someone help? I have my app, but its not released, its just in developement build, and i have a question, that Playerprefs doesnt load if i update the app (I changed the version number.), how can i do that, that if i u...
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2016-10-20 16:10 (0) Answers

Unity VR LandscapeLeft not working in iOS

I am using Unity 5.3.4f1 and I am trying to force certain scenes in my app to be only Landscape Left. Here is the code segment I am using in the Awake Method Scene scene = SceneManager.GetActiveScene(); String name = scene.name; if (name.Equals ("...
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2016-10-17 22:10 (1) Answers