I am currently trying to build an iOS App from Unity but keep running into these 4 errors:
Undefined symbols for architecture arm64: "_utilityBundleIdentifier", referenced from: _NativeBinding_utilityBundleIdentifier_m3566456099 in Bulk_Assembly-CSharp-firstpass_4.o _NativeBinding_GetBundleIdentifier_m2869188113 in Bulk_Assembly-CSharp-firstpass_4.o _PlayerSettings_GetBundleIdentifier_m1189967083 in Bulk_Assembly-CSharp-firstpass_4.o (maybe you meant: _NativeBinding_utilityBundleIdentifier_m3566456099) "_utilityBundleVersion", referenced from: _NativeBinding_utilityBundleVersion_m3211654534 in Bulk_Assembly-CSharp-firstpass_4.o _NativeBinding_GetBundleVersion_m3758909934 in Bulk_Assembly-CSharp-firstpass_4.o _PlayerSettings_GetBundleVersion_m1248687572 in Bulk_Assembly-CSharp-firstpass_4.o (maybe you meant: _NativeBinding_utilityBundleVersion_m3211654534) "_debugProLogMessage", referenced from: _NativeBinding_debugProLogMessage_m135661794 in Bulk_Assembly-CSharp-firstpass_2.o (maybe you meant: _NativeBinding_debugProLogMessage_m135661794) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Exit code 1 - Undefined symbols for architecture arm64 usually points to a framework that hasn't been included but these references point to PlayerSettings_GetBundleIdentifier which is as far as I can tell a Unity Property.
Also when the bundle identifier, version & build are set in XCode:
What does this error mean? Have I forgotten to include a framework, and which one or is there something wrong in the Unity or XCode settings?